When I hopped aboard the Mercury UX team in 2023, the app's new visual DNA had been established but we needed to polish up the features that already existed and innovate some new ideas to take it to the next level.
How might we enhance the new Mercury Marine mobile app to create a more user-friendly and engaging experience, enabling boaters to quickly and easily access criticial information while on and off the water?
DESIGN PROCESS
OUR USERS
EXAMPLE PERSONA
REDESIGNING THE MAINTENANCE EXPERIENCE
USER STORIES
BENCHMARKING
UNDERSTANDING ACCESSIBILITY GUIDELINES
Design
SKETCHING
MAPPING THE USER FLOW
DESIGN ITERATIONS
Through multiple rounds of reviews, my team refined the designs to better serve our users. We also met with our software engineering team weekly to verify feasibility and keep our design intent aligned with technical constraints.
Prototype & Test

USABILITY TESTING
Usually when we create new experiences for the mobile app, we run usability tests with our final designs to see if real users can figure them out intuitively. These tests often reveal gaps we missed and lead to valuable iterations.
Unfortunately, time and resource limitations meant we couldn't conduct usability tests on the new maintenance experience. We had to jump straight into the next project, so we never got the chance to circle back and test it properly.
That said, since our design directly addressed the shortcomings we identified in the VesselView mobile app's maintenance experience, we were confident that our new approach delivered meaningful improvements for users.
Summary
PROJECT RESULTS
NEXT STEPS
Monitor Key Metrics: Track performance data to evaluate the impact of the new maintenance experience
Conduct Usability Testing: Gather insights from real users to identify pain points and improvement opportunities
Improve Accessibility: Integrate accessibility into the design system while auditing and updating existing app pages for compliance with accessibility standards
PROJECT REFLECTION
This was my first project creating a new experience for the Mercury Marine mobile app. One of the biggest challenges was having to concept designs in Sketch without a design system. This project inspired the need to transition to Figma and create a design system for future concept work (ask me about how we did this!).
Another challenge was having to design within an already established visual DNA, pushing me to think creatively to meet the new maintenance experience requirements.
If I were to approach this project again, I would advocate for conducting 3-5 usability tests earlier on in the design process. Even a few quick tests could have provided valuable feedback to confirm our designs were intuitive and addressing user needs.
Designing for an app that boaters interact with on a regular basis requires careful planning of complex user flows, with every design decision thoroughly reviewed and questioned. Through this process, I also built a strong working relationship with our software engineers, laying the foundation for smoother collaboration on future projects.